We've been hit! |
Michael is actually twisting his own arm - it's all in the acting! |
I would highly recommend all animators - especially game designers - take classes in fight direction to help you:
- plan your choreography for maximum visual impact
- 'feel' the motions you're hoping to animate - it's always a better to act things out!
- learn to film fight reference SAFELY - seriously. That stuff is dangerous!
- get some exercise. Animators sit in desks all day. We need more exercise :D
- how to telegraph impact through REACTION is in fight sequences - acting is reacting!
*Update - This class was repeated in 2012 with another class and combined with the new MoCap facility.